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- #Attaching the script debugger to process iexplore.exe how to#
- #Attaching the script debugger to process iexplore.exe full#
#Attaching the script debugger to process iexplore.exe how to#
See Development/IDE for how to setup various IDEs for debugging. clean & make debug=t Debugging with an IDE
#Attaching the script debugger to process iexplore.exe full#
Or do a full non-debug build and then rebuild just the modules you are interested in: autogen.sh -enable-dbgutil -enable-symbols="sw/ sc/ xmloff/" If you find this too much you can either use -enable-symbols to enable debugger symbols for just specific parts Note that a complete build with -enable-debug or -enable-dbgutil for all modules takes a large amount of disk space. Note that it is not possible to mix code built with and without -enable-dbgutil. Using -enable-dbgutil is like -enable-debug and additionally it enables more-or-less useful assertions and additional debugging code, and also the STL debugging mode of libstdc++ on some GCC based platforms (but not macOS because Apple's libstdc++ lacks support for it, and clang libc++ does not appear to have a debug mode), and uses the debug runtimes (including debug STL) with MSVC. If you later want to switch back to doing non-debug builds, you have to run the cleanup again. If you have done a non-debug build before, you need to run make clean. You can enable it for the entire build with: You need to enable debugging support to do any practical interactive debugging.
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